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Kateqoriyalar

FortressCraft Evolved Admin Commands


This guide covers RCON setup, server administration, world management, and troubleshooting for your FortressCraft Evolved server. For initial setup, world generation settings, and connection instructions, see FortressCraft Evolved Server Setup Guide.

1. RCON Setup

FortressCraft Evolved includes built-in RCON support. Configure it via the startup variables in GPanel:

VariableDefaultDescription
RCON_PORT27001Port for RCON connections.
RCON_PASSWORDchangemeRCON authentication password.

Connect to RCON using any standard RCON client pointed at your server IP and the configured RCON port.

Change the default RCON password immediately. The default changeme is insecure. Use a strong, unique password.

2. Server Management

You can also manage the server through the GPanel Console tab. The server logs activity to unity.log in the server root.

Runtime Settings

Edit Default/serveroverrides.ini (stop server first):

SettingDescription
MaxPlayersMaximum concurrent players (1-64).
WorldNameWhich world save to load.
IsPublicList on public server browser.
AutoPausePause simulation when no players connected.
Auto Pause: When enabled (true), the server pauses all simulation when no players are connected, saving resources. Disable this if you want machines and processes to run 24/7.

3. World Management

Switching Worlds

To load a different world, change the WORLDNAME startup variable in GPanel and restart. Each world name corresponds to a save folder.

Creating a New World

  1. Set a new WORLDNAME that does not match an existing save.
  2. Configure the world generation settings (G_RESOURCE, G_POWER, etc.) as desired.
  3. Start the server. A new world will be generated with those settings.

Backing Up Worlds

Download your world save files via SFTP for backup. World saves are stored in the server's data directory.

Back up regularly. World corruption can occur during crashes. Keep periodic backups of your save files.

4. Public vs Private Server

  • Public (IsPublic=true): Listed in the game's server browser. Anyone can join. Consider setting a password or being prepared for griefers.
  • Private (IsPublic=false): Not listed publicly. Players need the IP and port to connect directly.

5. Troubleshooting

Server Fails to Start

  • Check the GPanel console and unity.log for error messages.
  • Ensure the world save is not corrupted. Try creating a new world.
  • Verify startup variables are set correctly (no typos in world name).

Players Cannot Connect

  • Verify the server shows Headless server active in the console.
  • Check the correct IP and port from GPanel Network tab.
  • Ensure all players have the same game version.

Performance Issues

  • FortressCraft Evolved is CPU-intensive with large factories. Consider reducing MaxPlayers.
  • Enable AUTO_PAUSE to save resources when empty.
  • Very large worlds with complex logistics chains will use more RAM.

Related Articles

Need Help?

If you run into issues with your FortressCraft Evolved server that are not covered here, open a support ticket and include your server IP, a description of the problem, and any relevant error messages from the GPanel console.


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