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التصنيفات

HumanitZ Server Setup Guide

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This guide covers everything you need to set up and configure your HumanitZ dedicated server. HumanitZ is a top-down zombie survival game featuring crafting, base building, vehicles, companions, and dynamic seasons in a post-apocalyptic open world.

Before You Start: Make sure you have access to your server via GPanel. If you need help locating your server IP and port, see How to Find Your Server IP and Port.

First Start in GPanel

After purchasing your HumanitZ server, follow these steps to get it running for the first time:

  1. Log in to GPanel and select your HumanitZ server from the server list.
  2. Navigate to the Startup tab to review and configure your startup variables before the first launch.
  3. Click Start on the main console page. The server will download the HumanitZ dedicated server files via SteamCMD automatically.
  4. Wait for the installation and initial world generation to complete. The first start takes longer than subsequent startups as the world must be generated from scratch.
  5. Once the console shows the server is ready and listening for connections, players can join.
First Start: The initial world generation may take several minutes. Do not stop or restart the server during this process, as interrupting world generation can corrupt the save data.

Startup Variables

GPanel provides startup variables under the Startup tab that control the server launch parameters:

Variable Description Default
Server Name Display name shown in the server browser My HumanitZ Server
Max Players Maximum concurrent players 10
Server Password Optional password for private server access (empty)
Admin Password Password for in-game admin access via /AdminAccess (empty)
Game Port Primary port for game connections (UDP/TCP) Assigned automatically
Query Port Port used for server browser queries Assigned automatically
Admin Password: Set this before your first play session. You will need it to use admin commands in-game with /AdminAccess [password]. See the HumanitZ Admin Commands guide for full details.

Server Configuration File

The primary configuration file for HumanitZ is GameServerSettings.ini, located in the server's config directory. You can edit this file through GPanel's File Manager or via SFTP.

Important: Always stop the server before editing configuration files. Changes made while the server is running will not take effect and may be overwritten when the server saves. In-game server settings menus cannot be used on dedicated servers; all configuration must be done through the file directly.

Server Identity Settings

ServerName=My HumanitZ Server
Password=
AdminPassword=MySecretAdmin123
MaxPlayers=10

Game Mode and PvP

Setting Description Values
PVP Enable or disable player vs player combat 0 = PvE only, 1 = PvP enabled
PermaDeath Permanent character death (character is deleted on death) 0 = Disabled, 1 = Enabled
OnDeath What players lose when they die 0 = Backpack and weapons, 1 = Backpack, weapons, and pockets, 2 = Everything
ClearInfection Whether infection meter resets on respawn 0 = No, 1 = Yes
Territory Enable the territory claiming system 0 = Disabled, 1 = Enabled

Zombie and NPC Difficulty

HumanitZ provides granular control over zombie and NPC difficulty through separate health, speed, and damage settings:

ZombieDiffHealth=2
ZombieDiffSpeed=2
ZombieDiffDamage=2
HumanDifficulty=2
ZombieAmountMulti=1.0
HumanAmountMulti=1.0
ZombieDogMulti=1.0
Setting Description Values
ZombieDiffHealth Zombie health difficulty level 0 = Very Easy, 1 = Easy, 2 = Normal, 3 = Hard, 4 = Very Hard, 5 = Nightmare
ZombieDiffSpeed Zombie movement speed difficulty 0 = Very Easy to 5 = Nightmare
ZombieDiffDamage Zombie damage output difficulty 0 = Very Easy to 5 = Nightmare
HumanDifficulty Hostile human NPC difficulty (affects damage dealt and spawning) 0 = Very Easy to 5 = Nightmare
ZombieAmountMulti Multiplier for zombie population. 1.0 = default, 1.5 = 50% more. Decimal (e.g. 0.5, 1.0, 2.0)
HumanAmountMulti Multiplier for hostile human NPC population Decimal
ZombieDogMulti Multiplier for zombie dog population Decimal

Loot and Resources

LootRarity=2
LootRespawn=1
LootRespawnTimer=60
PickupRespawnTimer=120
WeaponBreak=0
VitalDrain=1
Setting Description Values
LootRarity Overall loot rarity level 0 = Scarce, 1 = Low, 2 = Default, 3 = Plentiful, 4 = Abundant
LootRespawn Whether looted containers refill over time 0 = Disabled, 1 = Enabled
LootRespawnTimer Time in minutes for container loot to respawn Numeric (minutes)
PickupRespawnTimer Time in minutes for ground loot pickups to respawn Numeric (minutes)
WeaponBreak Whether weapons degrade and break with use 0 = Weapons break, 1 = No breaking
VitalDrain Whether hunger and thirst deplete over time 0 = Disabled, 1 = Enabled

Day/Night Cycle and Seasons

DayDur=30
NightDur=15
StartingSeason=0
DaysPerSeason=10
Setting Description Values
DayDur Duration of daytime in real minutes Numeric (minutes)
NightDur Duration of nighttime in real minutes Numeric (minutes)
StartingSeason The season the server starts in 0 = Autumn, 1 = Winter, 2 = Spring, 3 = Summer
DaysPerSeason Number of in-game days each season lasts before transitioning Numeric (days)
MultiplayerSleep Whether time accelerates when all players sleep simultaneously 0 = Disabled, 1 = Enabled

Companions and Events

Setting Description Values
DogEnabled Whether friendly dogs spawn in the world 0 = Disabled, 1 = Enabled
DogNum Number of friendly dogs spawned across the map Numeric
RecruitDog Whether players can recruit dogs as companions 0 = Disabled, 1 = Enabled
AirDrop Whether airdrop events occur 0 = Disabled, 1 = Enabled
AirDropInterval In-game days between airdrops after radio tower is activated Numeric (days)
EagleEye Enable or disable the Eagle Eye tracking skill 0 = Disabled, 1 = Enabled

Building and Decay

Setting Description Values
BuildingHealth Multiplier for player-built structure health. 1.0 = default. Decimal
AllowDismantle Whether players can dismantle their own structures 0 = Not allowed, 1 = Allowed
AllowHouseDismantle Whether players can dismantle world objects (tables, beds, etc.) 0 = Not allowed, 1 = Allowed
Decay Time in seconds before unowned structures decay and are removed Numeric (seconds)
Recommended Casual Settings: For a relaxed PvE experience, try PVP=0, LootRarity=3, ZombieDiffHealth=1, ZombieDiffSpeed=1, ZombieDiffDamage=1, WeaponBreak=1 (no breaking), and OnDeath=0 (lose backpack only). This lets players focus on exploring and building.

Respawn Timers

Control how quickly enemies and wildlife repopulate the map:

Setting Description Unit
ZombieRespawnTimer Time for zombies to respawn after being killed Minutes
HumanRespawnTimer Time for hostile human NPCs to respawn Minutes
AnimalRespawnTimer Time for wildlife (deer, bears, wolves) to respawn Minutes

How to Connect

Via the Server Browser

  1. Launch HumanitZ and select Multiplayer from the main menu.
  2. The server browser will display available servers. Use the search bar to find your server by name.
  3. Click on your server and press Join. Enter the server password if one is set.

Via Direct IP

  1. From the multiplayer menu, look for a Direct Connect option.
  2. Enter your server's IP address and game port in the format IP:Port (for example, 203.0.113.45:7777).
  3. Click Connect.
Finding Your IP: Your server IP and port are displayed on the main console page in GPanel. Ports are randomly assigned unless you have a private IP. For more details, see How to Find Your Server IP and Port.

Save Management

HumanitZ auto-saves at intervals defined by the SaveIntervalSec setting in your config file. You can also force a manual save using the /SaveGame admin command in-game.

Creating Backups

  1. Stop the server to ensure save data is not being written.
  2. Navigate to the save directory in GPanel's File Manager.
  3. Select the save files and use the Archive option to create a zip backup.
  4. Download the archive to your local machine for safekeeping.
Important: Always stop the server before copying save files. Copying while the server is running risks corrupted or incomplete save data.

World Reset / Wipe

  1. Stop the server.
  2. Navigate to the save directory in GPanel's File Manager.
  3. Delete or rename the existing world save folder.
  4. Start the server. A new world will be generated using the current configuration settings.
Warning: World resets are permanent. All player progress, bases, vehicles, and inventories will be lost. Create a backup before wiping if you might want to restore the old world later.

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