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No One Survived Admin Commands


This guide covers admin setup, available commands, player management, and troubleshooting for your No One Survived dedicated server. Learn how to configure admin access, use in-game commands, and resolve common server issues.

Prerequisites: Make sure your server is already installed and running. If you have not set up your server yet, start with the No One Survived Server Setup Guide.

Admin Setup

No One Survived provides admin access through an admin password and optionally through a Steam ID whitelist. Admin capabilities give you full control over the server while playing.

Setting the Admin Password

The admin password is configured via the SERVER_ADMIN_PASSWORD GPanel startup variable, or in the config file WRSH/Saved/Config/WindowsServer/Game.ini:

[ServerSetting]
AdminPassword=YourSecurePassword123

You can also set this via GPanel's Startup tab by editing the SERVER_ADMIN_PASSWORD variable. After changing the password, restart the server for it to take effect.

Security: Choose a strong admin password that is different from your server's join password. Anyone with the admin password has full control over the server. Do not share it with untrusted players.

Logging in as Admin In-Game

  1. Join your server as a normal player.
  2. Open the in-game console (typically by pressing ` or ~, or check the game's key bindings).
  3. Type the admin login command with your password:
AdminLogin YourSecurePassword123

You should see a confirmation message that you have been granted admin privileges for the current session.

Steam ID Whitelist

For an additional layer of security, you can restrict admin access to specific Steam accounts by configuring a Steam ID whitelist in the server settings:

[AdminSettings]
AdminSteamIDs=76561198012345678,76561198087654321,76561198011223344

When a Steam ID whitelist is configured, only players whose Steam IDs are listed can authenticate as admin, even if they know the admin password. This prevents unauthorized access if the password is leaked.

Admin Commands

Once authenticated as admin, you can use the following commands via the in-game console:

Player Management Commands

Command Syntax Description
Kick Kick <PlayerName> Removes a player from the server. They can rejoin immediately.
Ban Ban <PlayerName> Removes a player and prevents them from rejoining until unbanned.
Unban Unban <PlayerName> Removes a player from the ban list, allowing them to rejoin.
Player List ListPlayers Shows all currently connected players with their names and Steam IDs.
Broadcast Broadcast <Message> Sends a server-wide message visible to all players.

Teleportation Commands

Command Syntax Description
Teleport to Player TeleportTo <PlayerName> Teleports you to the specified player's location.
Teleport Player to You TeleportHere <PlayerName> Teleports the specified player to your current location.
Teleport to Coordinates Teleport <X> <Y> <Z> Teleports you to the specified world coordinates.

Item and Spawn Commands

Command Syntax Description
Give Item GiveItem <ItemID> <Amount> Spawns the specified item in your inventory.
Give Item to Player GiveItemTo <PlayerName> <ItemID> <Amount> Spawns an item directly in another player's inventory.
Spawn Entity SpawnEntity <EntityID> Spawns an entity (zombie, NPC, animal) at your location.
Item IDs: Item and entity IDs are specific to the game version. Check community wikis or the game's data files for current ID lists. These may change with game updates.

Time and Weather Commands

Command Syntax Description
Set Time SetTime <Hour> Sets the in-game time (0-24). For example, SetTime 12 sets it to noon.
Set Weather SetWeather <Type> Changes the current weather. Options: Clear, Rain, Storm, Fog.
Toggle Day/Night Cycle ToggleDayNight Pauses or resumes the day/night cycle at the current time.

RCON Access

If the game supports RCON (Remote Console), you can send admin commands without being logged into the game. This is useful for automated server management and external tools.

Enabling RCON

[RCONSettings]
RCONEnabled=true
RCONPort=27020
RCONPassword=YourRCONPassword

Once RCON is enabled, you can use any standard RCON client to connect to the server and execute commands remotely. The RCON port must be different from the game and query ports.

Note: RCON support depends on the game version. If the settings above are not recognized, the game may not yet support RCON. Check the official No One Survived documentation or patch notes for the latest information.

Player Management

Managing the Ban List

Bans are stored in a ban list file on the server. You can manage bans through admin commands or by directly editing the ban list file:

  • Use Ban <PlayerName> to add a player to the ban list.
  • Use Unban <PlayerName> to remove a player from the ban list.
  • The ban list file can be edited via GPanel's File Manager for bulk changes.

Whitelist Mode

If you want to restrict your server to specific players only, you can enable whitelist mode:

[ServerSettings]
WhitelistEnabled=true

When whitelisting is enabled, only players whose Steam IDs are in the whitelist file can connect. Add Steam IDs to the whitelist file (one per line) via GPanel's File Manager.

World Management

Day/Night Cycle Tuning

The day/night cycle significantly affects gameplay. Longer days give players more safe time for resource gathering, while longer nights increase the survival challenge:

Play Style Day Length Night Length
Casual / Building-focused 60 minutes 15 minutes
Balanced (default) 40 minutes 20 minutes
Hardcore Survival 20 minutes 40 minutes
Permanent Day 120 minutes 1 minute

Difficulty Tuning

Beyond the preset difficulty levels, you can fine-tune individual settings to create a custom difficulty. Combine these for a tailored experience:

  • Zombie density: Adjust ZombieSpawnMultiplier (0.1 for almost none, 5.0 for overwhelming hordes).
  • NPC behavior: Set NPCHostility to Passive for friendly NPCs or Aggressive for a hostile world.
  • Resource scarcity: Lower GatherRateMultiplier and LootRespawnMultiplier for harder survival.
  • Combat difficulty: Combine high zombie spawns with low durability for a challenging combat experience.

Troubleshooting

Server Crashes

  • Check the console log: Review the GPanel console output for error messages before the crash. Common causes include memory limits and corrupted save data.
  • Memory issues: If the server crashes during world generation or with many players, it may need more RAM. Consider upgrading your server plan.
  • Corrupted world save: If the server crashes on startup repeatedly, try restoring a backup or performing a world reset. See No One Survived Server Setup Guide for backup and reset instructions.
  • Game updates: Crashes after a game update may indicate compatibility issues. Restart the server to apply the update, and check community forums for known issues.

Connection Issues

  • Server not appearing in browser: Ensure the server has fully started (check GPanel console for a ready message). Verify that the query port is correctly assigned.
  • Cannot connect via Direct IP: Double-check the IP and game port (not the query port). See How to Find Your Server IP and Port.
  • Timeout on connect: The server may be overloaded or unresponsive. Try restarting via GPanel. If the issue persists, check the console for errors.
  • "Version mismatch": Both the server and client must be on the same game version. Restart the server to apply pending updates.

Save Corruption

  • Symptoms: Server fails to start, loads into an empty world, or players lose all progress.
  • Prevention: Always stop the server cleanly through GPanel before maintenance. Avoid force-killing the server process.
  • Recovery: Restore from a backup taken before the corruption occurred. If no backup exists, a world reset is necessary.

Zombie Spawn Issues

  • No zombies spawning: Check that ZombieSpawnMultiplier is not set to 0. Verify the difficulty is not set to a mode that disables zombies.
  • Too many zombies / lag: Reduce ZombieSpawnMultiplier. High spawn rates combined with many players can cause significant server lag.
  • Zombies not despawning: This may be a game bug. Restarting the server clears all spawned entities and resolves the issue temporarily.

Performance Optimization

  • Reduce MaxPlayers if the server struggles with the current player count.
  • Lower ZombieSpawnMultiplier to reduce entity count and CPU usage.
  • Ensure the server has enough RAM for the map size and player count.
  • Schedule periodic restarts (daily or every few days) to clear memory leaks and reset entity counts.
  • If available, reduce the view distance or simulation range in server settings.

Related Articles

Need Help? If you are experiencing issues not covered in this guide, open a support ticket and our team will help you out.

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