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Squad Dedicated Server Setup Guide

Available in: ESPAÑOL

This guide walks you through configuring your Squad dedicated server hosted with Legion Hosting, including server settings, map rotation, licensing, and how to connect.

Before you start: Your server files are managed through GPanel. All configuration files are located in the SquadGame/ServerConfig/ directory. Use the GPanel file manager or SFTP to edit them.

Finding Your Server IP and Port

Your server's IP address and all assigned ports are shown in the Network tab of GPanel. See How to Find Your Server IP and Port for more detail.

About ports: Squad uses multiple ports (game, query, beacon, and RCON). On shared hosting, ports are randomly assigned by the system -- you cannot choose specific port numbers. GPanel automatically allocates the ports your server needs. Check the Network tab and Startup tab in GPanel to see your assigned ports. If you need your server to run on specific port numbers, you can purchase a server with a private IP address.

Server.cfg -- Core Server Settings

Located at SquadGame/ServerConfig/Server.cfg, this file controls the primary identity and behaviour of your server.

[Server]
ServerName=My Squad Server
MaxPlayers=100
NumReservedSlots=5
ServerPassword=
PublicQueueLimit=128

Key Settings Explained

Setting Description
ServerName The name displayed in the Squad server browser. Keep it descriptive and unique.
MaxPlayers Maximum number of players allowed on the server at once. Squad supports up to 100.
NumReservedSlots Number of slots reserved for admins. Players in the Reserved group (see Admins.cfg) can fill these when the server is full.
ServerPassword Leave blank for a public server. Set a password to make it private (players must enter it on connect).
PublicQueueLimit Maximum number of players allowed in the public join queue. Set to 0 to disable the queue.
After editing Server.cfg: Restart your server from GPanel for changes to take effect.

MapRotation.cfg -- Layer Rotation

Located at SquadGame/ServerConfig/MapRotation.cfg, this file defines the order of layers your server will cycle through. Each line is one layer name.

Squad uses the term Layer to refer to a specific version of a map (e.g., a map played with AAS rules at a particular size). The layer name includes the map name, game mode, and version identifier.

Example MapRotation.cfg

Yehorivka_RAAS_v1
Kohat_RAAS_v1
Tallil_RAAS_v1
Fallujah_RAAS_v1
Yehorivka_RAAS_v2
Logar_Valley_AAS_v1
Mutaha_RAAS_v1
Gorodok_RAAS_v1
Narva_RAAS_v1
BlackCoast_RAAS_v1
Sumari_AAS_v1
Kokan_AAS_v1
Fallujah_AAS_v1
Harju_RAAS_v1
Mestia_RAAS_v1

Popular Game Modes

Mode Description
RAAS Random Advance and Secure -- randomised flag chains each round. Most popular competitive mode.
AAS Advance and Secure -- fixed flag chain. Good for new players learning the map.
Invasion Asymmetric mode where attackers push through fixed objectives defended by one team.
Skirmish Small-scale mode with reduced player counts, good for filling low-pop slots in a rotation.
Territory Control Teams compete to hold the majority of the map's territories.
Training AI-assisted mode used for practice. Not recommended for public servers.
Layer names are case-sensitive. If a layer name is incorrect, the server will skip it or fail to load the map. Refer to the official Squad Server Administration wiki for the full, up-to-date layer list.

Licensing.cfg -- Server Licensing

Located at SquadGame/ServerConfig/Licensing.cfg, this file holds your Offworld Industries server license key. A valid license is required for your server to appear in the official Squad public server browser.

[Licensing]
LicenseId=<your-license-id>
LicenseKey=<your-license-key>
How to get a license: You must apply for a server license through the official Squad server licensing portal at Offworld Industries support. Your server will not appear in the public browser without a valid license.
Do not share your license key publicly. Keep Licensing.cfg private and never include it in public file shares or screenshots.

How to Connect to Your Server

Via the In-Game Server Browser

  1. Launch Squad and click Browse Servers from the main menu.
  2. Use the filter options to narrow results:
    • Search by Server Name (as set in ServerName in Server.cfg).
    • Filter by Region to find servers near you.
    • Use the Unfiltered tab if your server does not appear under other tabs.
  3. Click your server and press Join.

Via Direct Connect

  1. Open the Squad console with the ~ (tilde) key in the main menu or press Find Server and look for a direct connect option in your client.
  2. Enter your server IP and game port (shown in GPanel's Network tab) in the format IP:Port.

Your server's IP and ports are available on the GPanel dashboard. See How to Find Your Server IP and Port.


Need Help?

If you run into an issue not covered here, our support team is available to assist.

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