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FortressCraft Evolved Server Setup Guide


This guide covers how to set up your FortressCraft Evolved dedicated server on Legion Hosting, configure startup variables, edit server configuration files, and connect to your server. FortressCraft Evolved is a voxel-based game blending crafting, logistics, tower defense, and exploration. For admin commands and RCON, see FortressCraft Evolved Admin Commands.

1. First Start

  1. Log in to GPanel and select your FortressCraft Evolved server.
  2. Go to the Startup tab and configure the variables (see Section 2).
  3. Set your SERVER_NAME and WORLDNAME.
  4. Return to the Console tab and click Start.
  5. Wait for Headless server active in the console, confirming startup.
Ports are randomly assigned unless you have a private IP. Check the Network tab in GPanel for your assigned port. See How to Find Your Server IP and Port.

2. GPanel Startup Variables

VariableDefaultDescription
SERVER_NAMEPterodactyl Dedicated Server WorldServer name displayed in the browser.
AUTO_UPDATE1Auto-update the server on startup.
MAX_PLAYERS64Maximum concurrent players (1-64).
WORLDNAMEWorldNameName of the world save to load.
PUBLICfalseList on public server browser. true or false.
AUTO_PAUSEtruePause server when no players connected. true or false.
RCON_PORT27001Port for RCON connections.
RCON_PASSWORDchangemePassword for RCON access.
Change the RCON password immediately. The default is changeme. Use a strong, unique password.

3. World Settings

World generation is configured in Default/firstrun.ini. These are set via startup variables:

VariableOptionsDefaultDescription
G_RESOURCErapid, plentiful, scarce, gregscarceResource availability.
G_CONVEYORslow, fastslowConveyor belt speed.
G_POWERscarce, plentifulscarcePower generation rate.
G_DAYeternal, normal, nightnormalDay/night cycle.
G_CAREPACKAGEtrue, falsefalseEnable care package drops.
G_FLATLANDtrue, falsefalseGenerate a flat world.
G_RushModetrue, falsefalseEnable rush mode (faster progression).
Note: World settings in firstrun.ini only apply when creating a new world. Changing them after world creation has no effect on existing worlds.

4. Server Configuration Files

The server uses two INI configuration files in the Default/ directory:

Default/firstrun.ini

Controls world generation settings (see Section 3). Managed by startup variables.

Default/serveroverrides.ini

Controls server runtime settings. Managed by startup variables:

[config]
RCONPort=27001
RCONPassword=changeme
ServerPort=<assigned>
MaxPlayers=64
WorldName=WorldName
IsPublic=false
AutoPause=true

5. How to Connect

  1. Launch FortressCraft Evolved on Steam.
  2. Go to Multiplayer > Join Server.
  3. If the server is public, find it in the browser.
  4. For direct connect, enter the server IP and port.

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Need Help?

If you run into issues with your FortressCraft Evolved server that are not covered here, open a support ticket and include your server IP, a description of the problem, and any relevant error messages from the GPanel console.


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