This guide covers RCON setup, server administration, world management, and troubleshooting for your FortressCraft Evolved server. For initial setup, world generation settings, and connection instructions, see FortressCraft Evolved Server Setup Guide.
1. RCON Setup
FortressCraft Evolved includes built-in RCON support. Configure it via the startup variables in GPanel:
| Variable | Default | Description |
|---|---|---|
RCON_PORT | 27001 | Port for RCON connections. |
RCON_PASSWORD | changeme | RCON authentication password. |
Connect to RCON using any standard RCON client pointed at your server IP and the configured RCON port.
changeme is insecure. Use a strong, unique password.
2. Server Management
You can also manage the server through the GPanel Console tab. The server logs activity to unity.log in the server root.
Runtime Settings
Edit Default/serveroverrides.ini (stop server first):
| Setting | Description |
|---|---|
MaxPlayers | Maximum concurrent players (1-64). |
WorldName | Which world save to load. |
IsPublic | List on public server browser. |
AutoPause | Pause simulation when no players connected. |
true), the server pauses all simulation when no players are connected, saving resources. Disable this if you want machines and processes to run 24/7.
3. World Management
Switching Worlds
To load a different world, change the WORLDNAME startup variable in GPanel and restart. Each world name corresponds to a save folder.
Creating a New World
- Set a new
WORLDNAMEthat does not match an existing save. - Configure the world generation settings (
G_RESOURCE,G_POWER, etc.) as desired. - Start the server. A new world will be generated with those settings.
Backing Up Worlds
Download your world save files via SFTP for backup. World saves are stored in the server's data directory.
4. Public vs Private Server
- Public (
IsPublic=true): Listed in the game's server browser. Anyone can join. Consider setting a password or being prepared for griefers. - Private (
IsPublic=false): Not listed publicly. Players need the IP and port to connect directly.
5. Troubleshooting
Server Fails to Start
- Check the GPanel console and
unity.logfor error messages. - Ensure the world save is not corrupted. Try creating a new world.
- Verify startup variables are set correctly (no typos in world name).
Players Cannot Connect
- Verify the server shows
Headless server activein the console. - Check the correct IP and port from GPanel Network tab.
- Ensure all players have the same game version.
Performance Issues
- FortressCraft Evolved is CPU-intensive with large factories. Consider reducing
MaxPlayers. - Enable
AUTO_PAUSEto save resources when empty. - Very large worlds with complex logistics chains will use more RAM.
Related Articles
- FortressCraft Evolved Server Setup Guide
- How to Find Your Server IP and Port
- How to Upload Files via SFTP
Need Help?
If you run into issues with your FortressCraft Evolved server that are not covered here, open a support ticket and include your server IP, a description of the problem, and any relevant error messages from the GPanel console.