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7 Days to Die Troubleshooting


This guide covers common issues with 7 Days to Die dedicated servers and how to resolve them. For general server configuration, see the 7 Days to Die Server Setup Guide.


Mods Not Loading / Server Crashing With Mods Installed

EAC must be disabled when using mods. In serverconfig.xml, set:

<property name="EACEnabled" value="false" />

All players must also launch 7 Days to Die with EAC disabled from their client. EAC-enabled clients cannot connect to EAC-disabled servers, and vice versa.

Additional mod troubleshooting steps:

  • Confirm the mod folder contains a valid ModInfo.xml. See the Mod Installation Guide for the correct folder structure.
  • Check the server log for errors referencing the mod name -- the log file is logs/latest.log, accessible via the File Manager in GPanel or via the console output tab.
  • Ensure the mod is compatible with your current game version. Alpha updates frequently break mod compatibility.
  • If multiple mods are installed, try disabling them one at a time (move the mod folder out of Mods/) to identify conflicts.

High Memory Usage on Large Worlds

Procedurally generated worlds (RWG) with large map sizes consume significantly more RAM than the fixed Navezgane map. To reduce memory usage:

  • Use GameWorld=Navezgane if a custom world is not required.
  • Reduce WorldGenSize in serverconfig.xml for procedural worlds. Valid sizes in Alpha 21 and later must be a power of 2 (e.g., 4096 instead of 8192). Values such as 6144 are not valid and will cause world generation errors.
  • Lower MaxSpawnedZombies and MaxSpawnedAnimals to reduce entity memory load.
  • Reduce MaxPlayers via the Startup tab in GPanel if the server is consistently under memory pressure.
Memory usage also increases over time as players explore and generate new terrain chunks. Regular server restarts (e.g., once daily) can help reclaim memory. You can schedule restarts via GPanel's scheduled tasks feature if available.

Players Cannot Connect

  • Confirm the server is running and shows green status in GPanel.
  • Verify players are using the correct IP and port. See How to Find Your Server IP and Port.
  • Check that EACEnabled matches on both server and client -- both must be enabled or both disabled.
  • If a server password is set, confirm players are entering it correctly.
  • Ensure the server has fully started. Check the Console tab in GPanel for the "Server started" message.

Server Stuck on Starting / Not Responding

If the server appears stuck during startup or becomes unresponsive:

  • World generation time: First-time procedural world generation (RWG) can take several minutes depending on the world size. Check the console output in GPanel for progress.
  • Corrupted save: If the server crashes repeatedly on startup, try removing or renaming the current save folder and restarting. This will generate a new world.
  • Incompatible mods: Remove all mods from the Mods/ folder and restart. If the server starts successfully, re-add mods one at a time to identify the problem mod.
  • Force stop: Use the Kill button in GPanel if the server does not respond to a normal stop, then start it again.

World Generation Errors

If the server fails during world generation with RWG:

  • Ensure WorldGenSize is a valid power of 2: 2048, 4096, 8192, 10240, or 16384. Other values will cause errors.
  • Try a different WorldGenSeed value -- some seeds can produce problematic terrain.
  • Reduce the world size if the server is running low on available RAM.

Reading Server Logs

Server logs are your primary tool for diagnosing issues. You can access them in two ways:

  • Console tab: Open the Console tab in GPanel to see live server output.
  • Log file: Open logs/latest.log in the File Manager for the full log.

Look for lines containing ERR or Exception to identify errors. When submitting a support ticket, include the relevant error lines from the log.


Need Help?

If you are unable to resolve an issue after following this guide, please open a support ticket and include your server ID, a description of the issue, and any relevant log output.


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