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Euro Truck Simulator 2 Server Setup Guide

ets2 euro-truck-simulator setup config convoy 0 hanno trovato utile questo articolo

This guide walks you through setting up and configuring your Euro Truck Simulator 2 dedicated server. ETS2 supports multiplayer convoy sessions where players can drive together across Europe in real-time.

Before You Start: Make sure you have access to your server via GPanel. If you need help locating your server IP and port, see How to Find Your Server IP and Port. Ports are randomly assigned unless you have a private IP.

First Start in GPanel

After purchasing your Euro Truck Simulator 2 server, follow these steps to get it running for the first time:

  1. Log in to GPanel and select your ETS2 server from the server list.
  2. Navigate to the Startup tab to review your startup variables before the first launch.
  3. Click Start on the main console page. The server will download and install the ETS2 dedicated server files via SteamCMD automatically.
  4. Wait for the installation to complete. The first startup may take several minutes as it downloads the base game server files.
  5. Once the server has started, it will generate default configuration files. You may want to stop the server and configure it before inviting players.
Note: The ETS2 dedicated server is a separate free tool available through SteamCMD. It does not require a game license to host, but all connecting players need to own Euro Truck Simulator 2.

Startup Variables

GPanel provides several startup variables that control how the server launches. These can be found under the Startup tab:

Variable Description Default
Server Name Display name shown in the convoy browser My ETS2 Server
Max Players Maximum number of players allowed in the convoy 8
Server Password Optional password to restrict access (empty)
Query Port Port used for server browser queries Assigned automatically

Server Configuration (server_config.sii)

The main configuration file for your ETS2 server is server_config.sii, located at .local/share/Euro Truck Simulator 2/server_config.sii. You can edit this file through GPanel's File Manager or via SFTP.

Below are the key settings you can configure:

Server Identity

SiiNunit
{
server_config : .server {
    lobby_name: "My ETS2 Convoy Server"
    description: "Welcome to our European trucking convoy!"
    password: ""
    max_players: 8
    max_vehicles_total: 100
}
Setting Description Recommended Value
lobby_name The server name displayed in the convoy browser Any descriptive name
description Server description shown to players before joining Rules, community info, etc.
password Leave empty for a public server, or set a password for private convoys Depends on use case
max_players Maximum concurrent players (limited by your server plan) 8-64
max_vehicles_total Maximum total vehicles in the session including AI traffic 50-200

Gameplay Settings

    speed_limiter: true
    traffic: true
    time_acceleration: 1
    optionally_modded: false
    service_no_damage: false
    hide_colliding: true
Setting Description Default
speed_limiter Enforces a speed limit (90 km/h for trucks). Set to false to allow unrestricted speed. true
traffic Enables AI traffic on the roads. Disabling may improve performance for large convoys. true
time_acceleration Time scale multiplier. 1 = real-time, higher values speed up the day/night cycle. 1
optionally_modded When true, players with mods can join but mods are not required. When false, only vanilla clients can join. false
service_no_damage Disables damage from collisions between players false
hide_colliding Automatically hides players who collide, reducing griefing true

Moderator List

You can assign moderators by adding their Steam IDs to the configuration:

    moderator_list: 2
    moderator_list[0]: 76561198012345678
    moderator_list[1]: 76561198087654321

The first value (moderator_list: 2) is the total number of moderators. Each moderator is indexed starting at [0]. For more details on moderator capabilities, see Euro Truck Simulator 2 Admin and Mod Setup.

Session Types

ETS2 dedicated servers host Convoy sessions. In convoy mode:

  • All connected players share the same world and can see each other driving in real-time.
  • Players can take jobs independently or form groups to drive in formation.
  • AI traffic is shared across all players (when enabled).
  • The server maintains a persistent session that players can join and leave freely.
  • Time progresses according to the time_acceleration setting for all players simultaneously.
Convoy vs. TruckersMP: The official convoy mode is SCS Software's built-in multiplayer. It is separate from the third-party TruckersMP mod. Dedicated servers run the official convoy mode only.

How to Connect

Via the Convoy Browser

  1. Launch Euro Truck Simulator 2 and load your profile.
  2. From the main menu, click Convoy.
  3. Click Browse Online Sessions.
  4. Use the search bar to find your server by name, or browse the list.
  5. Click on your server and press Join. Enter the password if required.

Via Direct IP

  1. Open the Convoy menu and select Browse Online Sessions.
  2. Click the Direct IP button at the top of the browser.
  3. Enter your server's IP address and port (found in GPanel or see How to Find Your Server IP and Port).
  4. Click Connect and enter the password if one is set.

Save and Session Management

ETS2 convoy servers handle sessions differently from single-player saves:

  • Session Persistence: The convoy session persists as long as the server is running. Player progress (money, trucks, jobs) is stored in their local profile, not on the server.
  • World State: The server maintains the current world state including time of day, weather, and AI traffic positions.
  • Server Restarts: Restarting the server ends the current convoy session. A new session is created when the server starts again. Player profiles are not affected.
  • Backups: Since player progress is stored client-side, server backups mainly preserve server configuration. You can back up server_config.sii via GPanel's File Manager.
Important: If a player disconnects unexpectedly during a job, their progress up to the last autosave point is preserved in their local profile. The server does not store individual player saves.

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