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KF2 Custom Maps (Workshop)


This guide covers how to add Steam Workshop custom maps to your Killing Floor 2 server hosted with Legion Hosting. For initial server setup, configuration, and connection instructions, see Killing Floor 2 Server Setup Guide. For admin commands and the web admin panel, see KF2 Web Admin and Admin Commands.

Custom Maps (Workshop)

Killing Floor 2 supports Steam Workshop maps. Players can download and play community-created maps on your server.

Adding Workshop Maps

  1. Find the Workshop map you want on the KF2 Steam Workshop page. Note the Workshop ID from the URL (the number after ?id=).
  2. Stop your server from the GPanel Console tab.
  3. Open the Files tab and navigate to KFGame/Config/.
  4. Open LinuxServer-KFGame.ini and find the [OnlineSubsystemSteamworks.KFWorkshopSteamworks] section.
  5. Add a line for each Workshop map you want the server to download:
    [OnlineSubsystemSteamworks.KFWorkshopSteamworks]
    ServerSubscribedWorkshopItems=12345678
    ServerSubscribedWorkshopItems=87654321
    Replace the numbers with the actual Workshop IDs of the maps you want to add.
  6. Add the custom maps to your GameMapCycles rotation if you want them in the automatic cycle. Use the Workshop map's internal name (usually shown on its Workshop page).
  7. Start the server. It will download the Workshop items on startup. This may take a few minutes depending on the size of the maps.
Workshop maps download on server start. Each time the server starts, it checks for and downloads any missing or updated Workshop items. Large maps may add noticeable time to the startup process.
Players must also download Workshop maps. When a player connects to your server and a Workshop map is active, their game client will automatically download the map. Players with slow connections may experience a delay when joining on a custom map for the first time.

Adding Custom Maps to the Rotation

Once Workshop maps are installed, you can include them in your map rotation. In LinuxServer-KFGame.ini, add the Workshop map's internal name to the GameMapCycles entry under the [KFGame.KFGameInfo] section:

[KFGame.KFGameInfo]
GameMapCycles=(Maps=("kf-bioticslab","kf-burningparis","kf-mycustommap"))

Replace kf-mycustommap with the internal map name specified on the Workshop page. Map names are case-sensitive and must match exactly.

Map names are case-sensitive. Use the exact map name as listed on the Workshop page. An incorrect name will cause the server to skip that map in the rotation.

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Need Help?

If you run into an issue not covered in this guide, our support team is available to help. Submit a support ticket and include your server ID, a description of the issue, and any relevant console output or screenshots.


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