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SourceCoop (Black Mesa Co-op) Admin and Commands Guide

Disponível em: ESPAÑOL

This guide covers server administration, console commands, SourceMod plugin management, map navigation, and troubleshooting for your SourceCoop (Black Mesa Co-op) server on Legion Hosting. For initial setup and player connection instructions, see SourceCoop Server Setup Guide.

1. Server Console

The SourceCoop server runs on the Source Engine (srcds) and provides a full console accessible via the Console tab in GPanel. All standard Source Engine server commands are available.

2. Common Console Commands

Command Description
changelevel [map] Changes to the specified map (e.g., changelevel bm_c1a0a).
kick [name] [reason] Kicks a player by name.
banid [minutes] [steamid] Bans a player by Steam ID for a specified duration. Use 0 for permanent.
removeid [steamid] Removes a ban for a specific Steam ID.
listid Displays the current ban list.
status Shows server info, connected players, and their Steam IDs.
users Lists connected users.
say [message] Sends a server message to all players.
sv_password [pass] Changes the server password at runtime. Set to 0 to remove.
mp_restartgame 1 Restarts the current map.

3. SourceMod Admin System

SourceCoop ships with SourceMod pre-installed, which provides a powerful admin system. To configure SourceMod admins:

  1. Stop the server.
  2. Edit the admin file via SFTP:
    bms/addons/sourcemod/configs/admins_simple.ini
  3. Add admin entries in the format:
    "STEAM_0:1:12345678" "99:z"

    Where the Steam ID is the admin's ID and "99:z" grants full admin access.

  4. Restart the server.

Common SourceMod Admin Commands

SourceMod commands are prefixed with sm_ in the console or ! in chat.

Console Command Chat Command Description
sm_kick [name] [reason] !kick Kick a player.
sm_ban [name] [minutes] [reason] !ban Ban a player (0 = permanent).
sm_unban [steamid] !unban Unban a player.
sm_slay [name] !slay Kill a player.
sm_map [mapname] !map Change the current map.
sm_rcon [command] !rcon Execute a server console command.

4. SourceCoop-Specific Settings

SourceCoop adds its own configuration variables that can be set in bms/cfg/server.cfg:

Setting Description
sourcecoop_homemap The map to loop back to after completing the campaign. Comment out to use the mapcycle file instead.
mp_mapcycle_empty_timeout_seconds Time in seconds before the server cycles maps when empty (default: 3600).

5. Map Navigation

The campaign progresses automatically through maps when players complete objectives. You can also manually change maps using changelevel or the SourceMod !map command.

After completing the final map (bm_c5a1 / credits), the server either:

  • Returns to the sourcecoop_homemap if configured, or
  • Follows the mapcycle.txt file in bms/

6. Advanced Settings

SourceCoop and Metamod Versions

The server installation includes specific versions of SourceCoop, Metamod:Source, and SourceMod. If you need to update these:

Variable Default Description
VERSION latest SourceCoop release version tag.
MATCH bms Release build to download (Black Mesa = bms).
MMS_BUILD 1148 Metamod:Source build number.
SM_BUILD 6960 SourceMod build number.
Reinstall required for version changes. Changing these variables requires a full server reinstall through GPanel to download the new versions.

7. Troubleshooting

Issue Solution
Crash on Nihilanth map (bm_c4a4a) Set MOD_FORCETOUCHDATA to 0 in the Startup tab.
Players cannot connect after game update A Black Mesa update may require reinstalling the server with updated SourceCoop versions. Check the SourceCoop GitHub for compatibility info.
SourceMod commands not working Ensure your Steam ID is added to admins_simple.ini and the server has been restarted.
Server hangs on map load Some maps require significant memory to pre-cache. If the server consistently hangs, try disabling mod_forcetouchdata or increasing the server's memory allocation.

Related Articles

Need Help?

If you run into issues with your SourceCoop server, open a support ticket and include your server IP, a description of the problem, and any relevant error messages from the GPanel console.


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