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Post Scriptum Server Setup Guide

Tilgjengelig på: ESPAÑOL

Post Scriptum is a World War II multiplayer shooter built on the Squad engine, featuring large-scale battles with realistic mechanics. This guide walks you through setting up and configuring your dedicated Post Scriptum server on Legion Hosting, including server licensing, startup variables, map and layer selection, team settings, RCON setup, and how to connect. For admin commands and player management, see Post Scriptum Admin Commands.

Server License Required: Post Scriptum requires a free server license from Offworld Industries (OWI) for your server to be listed in the public server browser. See the Licensing section below for details.

First Start in GPanel

Before configuring your server, perform an initial startup so all game files are downloaded and default configuration is generated.

  1. Log in to GPanel.
  2. Select your Post Scriptum server from the server list.
  3. Click the Start button to launch the server for the first time.
  4. Wait for the console to show that the server has fully started. The first launch downloads all game files and may take several minutes.
  5. Once the console indicates the server is ready for connections, Stop the server to begin configuration.
Note: The first startup takes longer than usual as the server downloads and validates all game files. Do not interrupt this process.

Server Licensing

Post Scriptum servers require a free license from Offworld Industries to appear in the public server browser. Without a valid license, your server will still function but will only be accessible via direct connect.

Obtaining a Server License

  1. Visit the Post Scriptum Server Licensing page (or the OWI licensing portal).
  2. Submit a license application with your server details, including the server name and IP address.
  3. Once approved, you will receive a license key or token.
  4. Add the license information to your server configuration (see Server Configuration below).
License processing: License applications may take several days to process. You can run and test your server via direct connect while waiting for approval.

Startup Variables

Navigate to the Startup tab in GPanel to configure fundamental server parameters.

Variable Description Default
hostname Name displayed in the server browser Pterodactyl Server
maxplayers Maximum number of players (up to 80) 80
RCON_PASSWORD Password for RCON remote administration blank
allowteamchange Allow players to change teams (true/false) true
advertise Display the server in the public server browser (true/false) true
reservedslots Number of reserved player slots 0
teambalance Enforce team balance (true/false) true
demo_recording Record match demos (true/false) true
Important: Changes to startup variables require a server restart. Always stop the server before modifying these values.

Server Configuration

Post Scriptum uses a configuration system similar to Squad. The primary configuration file is located at:

PostScriptum/ServerConfig/Server.cfg

You can edit this file through GPanel's File Manager or via SFTP.

Server Identity

ServerName="[Legion] Post Scriptum WW2 Server"
MaxPlayers=80
IsLANMatch=false
ShouldAdvertise=true

Server Password

To set a server password that players must enter to join:

ServerPassword="YourPassword"

Leave this blank or remove the line entirely for a public server.

Map and Layer Selection

Post Scriptum uses a layer system where each map has multiple layers that define the game mode, team composition, and available assets. The layer determines which factions are present and what vehicles or equipment are available.

Layer Naming Convention

Layers follow this naming format:

MapName_GameMode_Version

For example: Arnhem_Offensive_Ger means the Arnhem map, Offensive mode, with Germany attacking.

Available Maps

Post Scriptum features maps across multiple WW2 theatres. Key maps include:

  • Operation Market Garden: Arnhem, Doorwerth, Driel, Oosterbeek, Veghel, Best, Grave
  • Normandy: Velmolen (bocage hedgerow countryside)
  • Battle of the Bulge: Dinant, Stoumont (winter combat)

Game Modes

Mode Description
Offensive One team attacks through a series of objectives while the other defends. Similar to Rush mode -- the attacking team must capture points in sequence.
AAS (Advance and Secure) Both teams fight over a chain of capture points. The next point to capture is determined by adjacency. The classic competitive mode.
Stratosphere A fast-paced infantry-focused mode with smaller map areas and quicker rounds.

Map Rotation

The map rotation is configured in the MapRotation.cfg file, located alongside Server.cfg:

Arnhem_Offensive_Ger
Oosterbeek_AAS_v1
Doorwerth_Offensive_Brit
Veghel_AAS_v1
Driel_Offensive_Ger
Velmolen_Offensive_US
Stoumont_AAS_v1

Add one layer name per line. The server cycles through layers in order, moving to the next after each match ends.

Tip: Mix Offensive and AAS layers for variety. Check the official Post Scriptum documentation or community resources for the full list of available layer names.

Team Settings

Post Scriptum includes team balance and management settings in the server configuration:

# Team balance settings
AllowTeamChanges=true
AutoBalanceEnabled=true
AutoBalanceThreshold=3

# Squad settings
NumReservedSlots=2
ReservedSlotsPassword="YourVIPPassword"
  • AllowTeamChanges -- whether players can switch teams mid-match.
  • AutoBalanceEnabled -- automatically move players to the smaller team when imbalance exceeds the threshold.
  • NumReservedSlots -- number of player slots reserved for VIPs who know the reserved slot password.

RCON Setup

RCON (Remote Console) allows you to execute server commands remotely. Post Scriptum uses the same RCON system as Squad.

Configuring RCON

Set the RCON password in the RCON_PASSWORD startup variable in GPanel, or add it to your Server.cfg:

RconPassword="YourSecureRconPassword"

The RCON port is automatically assigned by GPanel. Check the Network tab to find your RCON port.

Security: Use a strong, unique RCON password. Anyone with your RCON credentials can execute any command on your server, including kicking players, changing maps, and modifying settings.

For detailed RCON commands and usage, see Post Scriptum Admin Commands.

How to Connect

Find your server's IP address and port on the Network tab in GPanel. Ports are randomly assigned unless you have a private IP. See How to Find Your Server IP and Port for details.

Via the In-Game Server Browser

  1. Launch Post Scriptum from Steam.
  2. From the main menu, click Play.
  3. Select Server Browser.
  4. Use the filters to search by server name, map, or game mode.
  5. Click on your server and select Join.
Server not showing? If your server does not appear in the browser, ensure you have a valid server license from OWI. Without a license, the server is only accessible via direct connect. Also allow 2-3 minutes after startup for registration.

Via Direct Connect

Open the in-game console with ` and type:

open YOUR.SERVER.IP:PORT

If the server has a password, append it: open YOUR.SERVER.IP:PORT?Password=YourPassword

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If you run into any issues not covered here, please open a support ticket and our team will be happy to help.


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