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Schedule I (Mono)
Schedule I dedicated server using ifBars/S1DedicatedServers (DedicatedServerMod by Bars). This egg targets the Mono runtime / 'alternate' Steam branch — the more mature path with broader mod support.
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HOW PLAYERS CONNECT (REQUIRED FOR EACH PLAYER)
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Your players must switch their Schedule I client to the 'alternate' beta branch AND install the client-side mod before they can connect — without these, the server rejects them at the mod-verification handshake.
1. SWITCH TO 'ALTERNATE' BRANCH (one-time, ~7 GB redownload):
• In Steam, right-click Schedule I → Properties → Betas
• Beta Participation dropdown: select 'alternate'
• Close the window; Steam will redownload the game on the alternate branch.
• Confirm by launching the game — main menu version string should end in 'Alternate'.
2. INSTALL MELONLOADER (one-time):
• Download: https://github.com/LavaGang/MelonLoader/releases/download/v0.7.2/MelonLoader.Installer.exe
• Run the installer, click 'Select', point it at 'Schedule I.exe' in your game folder, click Install.
3. INSTALL S1DS CLIENT MOD:
• Download: https://github.com/ifBars/S1DedicatedServers/releases/download/v0.9.2-beta/Mono-Client.zip
• Open the zip and extract everything into your Schedule I game folder (usually: C:\Program Files (x86)\Steam\steamapps\common\Schedule I)
• Make sure the .dll files land in the 'Mods' folder.
4. LAUNCH SCHEDULE I once. MelonLoader will show a console window — wait for 'Loading complete' and the main menu to appear, then close.
5. CONNECT to the server:
• Main menu → Multiplayer → Direct Connect (or 'Join by IP')
• Enter the server IP and port (shown in your hosting panel under Allocation)
• Click Connect.
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DOWNLOAD LINKS
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• Client mod (Mono): https://github.com/ifBars/S1DedicatedServers/releases
• MelonLoader: https://github.com/LavaGang/MelonLoader/releases
• Full docs: https://docs.s1servers.com/
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MONO vs IL2CPP
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This egg is Mono (alternate Steam branch — older game version, broad mod support). If you want the latest game patches and content, use the 'Schedule I (IL2CPP)' egg instead — but expect more rough edges since upstream calls IL2CPP support 'beta'.
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