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Schedule I (IL2CPP)
Schedule I dedicated server using ifBars/S1DedicatedServers (DedicatedServerMod by Bars). This egg targets the IL2CPP runtime / default Steam branch.
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HOW PLAYERS CONNECT (REQUIRED FOR EACH PLAYER)
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Your players must install the client-side mod on their Schedule I install before they can connect — without it, the server rejects them at the mod-verification handshake.
1. STEAM BRANCH: Keep Schedule I on the default Steam release (no beta needed). Right-click Schedule I in Steam → Properties → Betas → 'None'.
2. INSTALL MELONLOADER (one-time):
• Download: https://github.com/LavaGang/MelonLoader/releases/download/v0.7.2/MelonLoader.Installer.exe
• Run the installer, click 'Select', point it at 'Schedule I.exe' in your game folder, click Install. Restart the installer if it prompts.
3. INSTALL S1DS CLIENT MOD:
• Download: https://github.com/ifBars/S1DedicatedServers/releases/download/v0.9.2-beta/Il2cpp_Client.zip
• Open the zip and extract everything into your Schedule I game folder (usually: C:\Program Files (x86)\Steam\steamapps\common\Schedule I)
• Make sure the .dll files land in the 'Mods' folder.
4. LAUNCH SCHEDULE I once. MelonLoader will show a console window — wait for 'Loading complete' and the main menu to appear, then close.
5. CONNECT to the server:
• Main menu → Multiplayer → Direct Connect (or 'Join by IP')
• Enter the server IP and port (shown in your hosting panel under Allocation)
• Click Connect.
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DOWNLOAD LINKS
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• Client mod (IL2CPP): https://github.com/ifBars/S1DedicatedServers/releases
• MelonLoader: https://github.com/LavaGang/MelonLoader/releases
• Full docs: https://docs.s1servers.com/
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IL2CPP vs MONO
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This egg is IL2CPP (default branch — latest patches and content). If you'd prefer the more mature Mono branch (broader mod support, but older game version), use the 'Schedule I (Mono)' egg instead.
Upstream calls IL2CPP support 'beta' — file IL2CPP-specific bugs at https://github.com/ifBars/S1DedicatedServers/issues.
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